The article's strategies were good overall, but I don't agree with some things like getting swords for thief since his attacks don't do a lot of damage its his poison and he doesn't need increased attack speed. Also it seemed like they're strategies were based more on creating cool names then actually useful combos.
Never got to play the original Enfos, but how did it get ruined by patches?
a lot of things changed on patch... 1.06? dont remenber at all the number, but well, what happens is that before that, some things in world editor worked in a way, and after the patch, it changed. Didn't help, right? For example, before 1.06, if you set a duration for any buff to zero, the buff would actually last 0 seconds. After patch 1.06, if you set any duration to 0, it would mean "infinite duration". That's what caused the oh-so-common perma stun. old maps in wich something casts anything that stuns (and is not supposed to stun, like our hipnotist's prediction) the duration of the stun was set to 0. worked back then, but after the patch the stun became infinite. Nowadays, when we need this kind of thing, we put the duration to 0,01 seconds, wich usually can't even be spotted - unless you're channeling anything ^^ There are other examples, but the perma stun is THE classic example for that.
Finally finished my own guide, it's finished but most likely has many spelling and slang issues which I'll fix eventually. You can discuss it here if you want however I'd prefer you discuss on the Clan Enfo forum since you can vote on it on the Clan Enfo forum there if you're registered.
it's handy. i couldn't read much further than the introductory page, but i could tell from what i saw that it was informed and nicely-written , and i'll have to remember this thread so i can look at that guide in-depth for when i have time
though i'd like to address one of these slang issues for you; generally a hero's level 6 skill is referred to as an ultimate and its level 10 is called a legendary.
"Beware the lollipop of mediocrity; you lick once and you suck forever." ~Anonymous
yep, never heard the word "legendary" on enfo's before.
Scroll of Full Healing: 10char. This isn't actually a full heal but the amount is so high it might as well be since no hero should be able to get more then this can heal in a normal game. If for some reason your health is past the 20,000 mark then you might want to think about getting this otherwise you shouldn't. Game's will rarely go long enough to make this a useful item.
I didn't bother mentioning the circumstances which it wouldn't fully heal. However I'm pretty sure it doesn't since I remember using it on a True Uthmor and it didn't fully heal him. This is of course not a normal circumstance and even if you cheated (by playing alone offline) and spammed STR tomes all day I would doubt you could get that high of health in the current version. Though if it doesn't fully heal a god it isn't a true full heal.
About the legendary thing I have never heard anyone use that term as the ultimate term came from WC3 melee games where heroes have 3 abilities that can be increased 3 times and a final ability at level 10 called the Ultimate. As there is no level 6/mid level ability the level 6 ability is simply called the level 6 ability.